An Octavia build is a good choice for people who want to maximize their damage output while still using a passive ability. In this article, we will discuss her passive ability, Harmonic Symphony, as well as her passive abilities Greater Invisibility and Amp. The last part of this article will cover how to maximize the effectiveness of each of these abilities. In addition, we’ll discuss some of the best gear for Octavia Build.
Octavia’s passive ability is Harmonic Symphony
When Octavia has active abilities, her Resonator launches an invulnerable rollerball and charms enemies within a range. This charm radius grows as more enemies follow the resonator. Enemies who are charmed are stunned and will take Blast damage for a brief period of time. If an enemy has no friends nearby, they will be attracted to the Resonator, which will cause them to stagger briefly.
Octavia’s second passive ability is Metronome. The Metronome’s ringing lights represent the notes of the melody. When an enemy enters this ringing field, Octavia will take damage. The damage will increase if the enemy has low health. In addition, the damage from the Mallet and Resonator are cumulative, meaning that Octavia will deal twice as much damage to an enemy with the first one.
Octavia’s passive ability is an extremely complex one, but the mechanics are easy to understand. A player can cast any Ability to inspire an ally within 15 meters and gain 1 Energy per second. The duration will refresh when the player recasts it. As for the actual music, Octavia’s gimmick, which can be found in her arsenal, helps you make songs.
A synchronized Octavia’s build revolves around the Amp ability, which allows the player to buff both their self and squad. This build is a good choice for farming groups, and it also does well on survival missions. During survival missions, it is recommended that you choose a mobile harm skill over Primed Flow. Streamline or Primed Flow are also good choices, but don’t overlook intensify and Energy conversion. If you decide to go with Energy Vampire Trinity, it can help buff the Octavia Build.
Octavia is a good choice for holding down an area, even if the enemy has multiple respawn points. Her survivability stats are solid and her base Energy pool and Efficiency are high. She is capable of covering a large area with Damage dealing, and she can effectively hold down an area. The best use for Octavia is during mission types where she needs to keep an area under control.
If you’re a beginner to the Octavia Build, I recommend you start with the passive ability. This passive ability will grant you a high chance of avoiding enemy respawns. It also has great damage, which is a great way to avoid getting wiped out in a war. And don’t forget to make sure you don’t miss this ability. So, keep an eye out for it and learn all you can about the build. It’s well worth the effort.
Octavia’s third ability is Greater Invisibility
Octavia’s second ability is Resonator, which launches an invulnerable rollerball, and charms enemies around it. The radius of the effect increases the more enemies follow. This ability is useful for gaining a buff when you’re on the move or if you’re in a tight spot. If you’re trying to avoid enemies, you can use this passive ability to turn a target invisible.
Octavia deals sneak attack damage with her spells and weapon attacks. While invisible, she deals sneak attack damage to flanked enemies. In addition to sneak attacks, she can use her Impromptu Sneak Attack ability to protect herself in combat. The third ability that Octavia can learn is Cat’s Grace, which gives her bonuses in DEX, CON, and STR. The spell also grants her cold immunity.
When used, Resonator deals blast damage to enemies that are nearby. It also attracts nearby enemies that are not charmed. As a bonus, Resonator can be used to keep enemies together by taking enemy fire away from teammates. The conductor allows Octavia to order the Resonator, while Metronome grants her allies greater invisibility for a period of time.
The duration-based invisibility of Octavia lasts a longer time than Loki’s. Using this skill requires the player to crouch in time with a song. Each Octavia has a unique song. Greater Invisibility is used by anyone in Octavia’s squad, and it’s useful to use it as often as possible.
Amp is a crucial part of Octavia’s build. Amp increases damage and buffs teammates. You can also use Energy Conversion to amplify damage up to 650%. Choosing weapons with an amp effect will further increase the buff and sound. Moreover, if you’re standing on the area of effect, Amp’s effect will be amplified and your team will be able to hear it more effectively.
Octavia’s first skill, Mallet, allows her to deploy a small ball, known as a Mallet, in her range. Once the Mallet hits an enemy, it reflects damage back to that enemy. The damage reflected depends on the Power Strength of the Mallet. Higher power strength means more damage reflected. Similarly, the higher the damage received, the more damage reflected.
Octavia’s fourth ability is Amp
Octavia’s second ability is Resonator. The Resonator launches an invulnerable rollerball that charms enemies around it. The more enemies you charm, the longer your Resonator’s radius will be. This ability has great range and is highly effective for ensuring that you’re doing damage at long distances. In addition to its damage output, Amp grants Octavia and her allies a decent buff.
Octavia has four skills. Her first skill, Metronome, will grant allies a short-term buff. Her second skill, Resonator, provides a broader buff to allies in the area in which it is cast. This frame has great defensive capabilities, as she can use the Mallet to keep enemies away and her Resonator to deal damage to opponents in an area quickly.
Octavia’s blueprint can be obtained by completing the Anthem quest, or by obtaining a Mandachord from Cephalon Simaris. Alternatively, you can purchase Octavia’s parts by completing the Music Puzzle or A Rotation Cache of the Plato Crossfire Exterminator. Once you have these components, you’ll be able to use Octavia’s fourth Ability, Amp.
Amp is an effective skill to use if you’re playing as a bard. Its Mallet has infinite scaling damage, Resonator can crowd control an entire map of enemies, and Metronome will buff your team. Amp also provides you with additional shields and energy, and an extra polarity slot, making her a superior bard Warframe. Aside from these, Octavia Prime is also an even better bard Warframe.
The Mallet is a very powerful area of effect skill that draws enemy fire and can kill enemies. It’s damage scales with enemy level and is highly effective. Moreover, it can also be combined with Resonator, which creates a rolling orb of destruction. The Resonator also grants buffs to Octavia Prime and her allies. It’s also a great option to use if you’re looking to hold down an area.
The Octavia Prime can be upgraded by collecting the proper Void Relics. There are many sources of Void Relics, and some can be cracked through missions. The best ones are listed below. If you don’t want to grind for them, you can also try Coffin come Arma Primaria and Tenora Prime. These two weapons are a great option for experimenting with different gameplay styles.
Octavia’s third ability is Amp, and it’s a useful tool for boosting your damage output and reviving allies. This ability also reduces ambient audio and Octavia’s third ability, Anthem, is now a tier four ability. If you are new to this game, or have never played it before, this is a great opportunity to get acquainted with this hero!