There’s been much talk about the new monster, Madcap 5e, from the Monster Manual 2 (2009, PHB), which is an asexual gnome, with outsized strength and a glass cannon. Is it the same thing? In this article, I’ll explore its history, new features, and differences from the Redcaps from D&D.
Madcap 5e is a new monster – Mad Maggie’s brand of redcap
In Madcap 5e, the redcap merges its hat with demon ichor instead of blood, which allows it to display a particularly extreme temperament. It also burns down its enemies, rendering all of their weapons and boots into ash. This trait makes it particularly good for DMs. However, it can be detrimental to the game’s balance. However, the benefits far outweigh the drawbacks.
When the madcap’s hit points fall below its maximum, he explodes in a small ball of hellfire. Creatures within 10 feet of the explosion must make a DC 12 Dexterity save or suffer 4 (1d8) fire damage. Alternatively, when he uses his scythe, he deals 5 (1d8+1) slashing damage.
In this PVP-style game, players divide into two factions and are positioned in rival war machines. For instance, the Demon Grinders serve Faeonor and want to recover soul coins. The Madcaps, meanwhile, serve Mad Maggie and want to regain the soul coins that Mammon has stolen. The player can spend a Destiny point on an ability to get more Destiny points.
Using this brand of redcap was the first step towards becoming a successful entrepreneur. Despite the high-profile nature of Madcap 5e, it has become a household name. It is available to buy online or from local stores. However, it does not have the same resale value as the famous tooth paste. For those who want to buy a Redcap, the cheapest way to get it is to visit the Madcap 5e website.
In the beginning, the PCs are not entirely aware of what they have to do. Their madcaps are able to help them by granting them initial leads on the parts. These initial leads are given in the form of alphanumeric hex references from Part 7B. These map coordinates are a handy way to get a lead quickly. Mad Maggie will provide the rest of the information the PCs need.
A redcap is an asexual fey that appears to be a little older human man, or an undersized wizened gnome. It has a small body, about three to four feet long and fifty pounds. It wore a red leather pointed cap and hunted for blood, but it wasn’t interested in mating. Instead, redcaps acted only when their murderous impulses demanded it.
It has a glass cannon
Unlike the stone cannon in D&D, Madcap 5e has a glass canon in D&D. When fired, this weapon shoots out shards of glass, which hit any creature within 60 feet. During combat, creatures must make a DC 15 Dexterity saving throw to avoid damage, and on a failure, take 7d6 slashing damage, while a successful save causes half damage. The cannon also deals five slashing damage to itself.
The redcap 5e was an evil fey that resembled an undersized human man or a wizened gnome. Its size ranged from three to four feet, weighing 50 pounds. They wore bright red pointed caps and were nearly invulnerable. Regardless of their size, they are driven by their violent impulses and look for the blood of others.
It has three Wicked Sickle attacks
The Wicked Sickle is one of the most dangerous weapons a Madcap can use against his enemies. It deals 20 points of bludgeoning damage to the target and a +4 bonus to the target’s Charisma checks with fey. The attack is powerful, and a single successful roll of 20 can nudge the target into a corner.
The first one deals 1d6 bludgeoning damage and causes the victim to become prone. A spriggan Powrie, also known as a redcap, will wield a sickle and soak its victims’ clothing with blood. The creature bleeding will deal additional damage to the caster. The gnome can also use the sickle to knock its victim prone.